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Configure game settings (subtitles, reflex mode etc.).Possible features (depending on the feasibility) Resolution and used display not yet supported.As the C# programs are compiled, a bunch of different scripts and files are no longer required to run the program, making the release even more portable, especially compared to the Python script which required Python to be installed or compiled to an executable with a bunch of Python libraries packed alongside it. Most of the background functionality was quite easy to port over, since the Python script mostly used Windows command line tools and only required to change how those tools were called from within the code.
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Designing the GUI for the release 2.0 was done first to see, what features should be ported and how to connect them to each other. The language of choice was C#, since the game's PC version is supported only on Windows, and GUI tools are quite well supported and easy to use. However, as the creation of a graphical user interface is not that easy and flexible with Python tkinter GUI library, the next step was to switch language. Also the Bash was replaced with the native Windows command line. The final Python 3 version of the save manager included previously mentioned features, but also save creation and deletion. After that came support for more than two save files and user scanning, to switch between users. First was added automated Steam directory finder, to mitigate the user's need to type in where the client was installed.
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The first version included only a simple switching between two save files, where all paths were hard coded into the script, which at the time was written in Python 3 and using the Windows 10 Linux subsystem and bash, making the script not portable at all. Apparently I had to check 'main hooks' and everything appeared.The idea for save manager came from having to manually move save folders yourself, if you wanted to have multiple saves with MGSV: The Phantom Pain since the game only has a single save slot builtin, quite a contrast compared to the previous games in series. Sorry for not being a direct image, but the image tags were broken for me. Take a screenshot of the table when attached to the game and post it here. The "Main Hooks" need to be enabled to show the options under it.
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I tried that.Įdit the second: What are 'main hooks'? I may have missed that part.Įdit the third: I reinstalled Snakebite mod manager to ensure I had no mods: No mods are installed. Though changing it to 'yes' does not fix it.
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I have it set to 'only when signed, else ask' and then I click 'Yes' When I load the table, it asks to execute the LUA script. Which makes me wonder how I remove mods I can't remember, or if clearing the save would delete them.I can't FIND the save on my PC (it's not where google said it would be)īut other than that, MGSV is up to date, cheat engine is up to date, and I'm about to redownload the cheat table.Įdit: Re downloaded the cheat table, deleted my save from the in-game menu, started a new save. I don't have snakebite on my PC at the moment, but I think I did mod my save or game at one point, but I cannot remember how. Mine does not look like that, but I have an old, MAYBE modded save.